//*********************************************************
// Eli NPC sounds

"NPC_Eli.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.28"
	"pitch"		"120, 140"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/metal_grenade_impact_soft1.wav"
		"wave"	"physics/metal/metal_grenade_impact_soft2.wav"
		"wave"	"physics/metal/metal_grenade_impact_soft3.wav"
	}
}

"NPC_Eli.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/concrete3.wav"
		"wave"	"player/footsteps/concrete4.wav"
	}
}

"NPC_Eli.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"pitch"		"115, 135"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/metal_canister_impact_soft1.wav"
		"wave"	"physics/metal/metal_canister_impact_soft2.wav"
		"wave"	"physics/metal/metal_canister_impact_soft3.wav"
	}
}

"NPC_Eli.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic2.wav"
		"wave"	"npc/footsteps/hardboot_generic4.wav"
		"wave"	"npc/footsteps/hardboot_generic6.wav"
	}
}
